Sunday, July 2, 2017
Diablo 3 2 0 5 Patch Notes
Diablo 3 2 0 5 Patch Notes
Patch 2.0.5 is now live, it fixes many bugs, buffs Crusader by a lot, and has many other changes. You can find the patch notes from Blizzard below:
Diablo III Patch 2.0.5 - v2.0.5.23920
Visit the official Bug Report forum for a list of known issues.
For a list of up to date hotfixes, please go here.
For a list of up to date hotfixes, please go here.
Table of Contents
- General
- Classes
- Barbarian
- Crusader
- Demon Hunter
- Monk
- Witch Doctor
- Wizard
- Items
- Class-Specific Items
- Bug Fixes
- Adventure Mode
- Horadric Caches
- Bounty Rewards
- Kadala
- Nephalem Rifts
- Crafting
- Blacksmith
- Jeweler
- Mystic
- Followers
- Templar
- Monsters
- User Interface
- Bug Fixes
- Bug Fixes
GENERAL
- Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
- Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
- This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
- Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
- The 300% Gold Find cap applied to items and Paragon Points has been removed
- The Vote Kick system has received several changes to make it less restrictive:
- Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
- Killing a champion or rare pack no longer disables vote kicking for 15 seconds
- After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
- Some additional restrictions were also relaxed
- Known Issue: The tooltip will not reflect these changes
- Tyrael will now chat about his poor eating habits with less frequency
Return to Top
CLASSES
- Barbarian
- Philosophy
- To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
- Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
- Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
- Active Skills
- Frenzy
- Skill Rune - Sidearm
- Damage type changed from Physical to Cold
- Skill Rune - Sidearm
- Overpower
- Skill Rune - Crushing Advance
- Damage type changed from Physical to Cold
- Rend
- Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
- Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
- Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
- Revenge
- Skill Rune - Best Served Cold
- Damage type changed from Physical to Cold
- Skill Rune - Best Served Cold
- Seismic Slam
- Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
- Base weapon damage increase from 550% to 620%
- Altered the duration of the cast animation to be the same as most other Barbarian abilities.
- Removed the short knock up
- Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
- Skill Rune - Permafrost
- Weapon damage increased from 710% to 755%
- Slow duration reduced from 2 seconds to 1 second
- Skill Rune - Shattered Ground
- Weapon damage increased from 710% to 735%
- Changed the 5 yard knockback to a short knock up
- Skill Rune - Stagger
- Has been redesigned: Now reduces the Fury cost from 30 to 22
- War Cry
- Range increased from 50 to 100 yards
- Whirlwind
- Skill Rune - Hurricane
- Damage type changed from Physical to Cold
- Skill Rune - Hurricane
- Wrath of the Berserker
- Skill Rune - Arreats Wail
- Damage type changed from Physical to Fire
- Skill Rune - Striding Giant
- Has been redesigned: Now reduces all damage taken by 50%
- Skill Rune - Arreats Wail
- Frenzy
- Passive Skills
- Inspiring Presence
- Range increased from 50 to 100 yards
- Relentless
- Now has a buff icon when its active
- The damage reduction provided will now be reflected in your Toughness
- Inspiring Presence
- Philosophy
Return to Top
- Crusader
- Philosophy
- Crusaders should be the toughest class in the game and currently they are not. Weve increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
- To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
- Akarats Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. Weve redesigned Rally and buffed the skill and all the other runes.
- Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
- To keep Crusader damage competitive we are buffing most of the Crusaders damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
- Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
- Finally, we have done significant redesign to the Crusaders passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives weve tried to provide interesting and compelling choices.
- General
- Crusaders now take 30% less damage from all sources
- Active Skills
- Akarats Champion
- Has been redesigned:
- This skill now:
- Increases your damage by 35%
- Increases Wrath regeneration by 5 per second
- Makes you immune to crowd control effects
- Skill Rune - Embodiment of Power
- Has been redesigned:
- Now increases the bonus Wrath regeneration to 10 per second
- Has been redesigned:
- Skill Rune - Fire Starter
- Has been redesigned:
- Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
- Has been redesigned:
- Skill Rune - Hasteful
- Has been redesigned:
- Now gain 15% attack speed while Akarats Champion is active
- Has been redesigned:
- Skill Rune - Prophet
- Now also returns you to full health the first time you take fatal damage
- Skill Rune - Rally
- Has been redesigned:
- Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarats Champion is activated
- Has been redesigned:
- Blessed Hammer
- Weapon damage increased from 200% to 320%
- Skill Rune - Burning Wrath
- Scorched ground weapon damage increased from 150% to 330% per second
- Skill Rune - Icebound Hammer
- Explosion weapon damage increased from 75% to 380%
- Skill Rune - Thunderstruck
- Arc weapon damage increased from 40% to 60%
- Blessed Shield
- Weapon damage increased from 340% to 430%
- Skill Rune - Combust
- Explosion weapon damage increased from 270% to 310%
- Explosion radius increased from 8 to 10 yards
- Skill Rune - Divine Aegis
- Akarats Champion
- Philosophy
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.