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Showing posts with label changes. Show all posts
Showing posts with label changes. Show all posts

Wednesday, May 10, 2017

Diablo 3 Patch 1 0 8 Features Increased Mob Density Multi Crafting Class Item Changes AH Tooltips and more

Diablo 3 Patch 1 0 8 Features Increased Mob Density Multi Crafting Class Item Changes AH Tooltips and more


Blizzard tracker: March 5, 2012

Here are some upcoming 1.0.8 features posted by Travis Day at the official forums:

Source

Ok Ive finally caught up on all the responses in every location I could find them! This blog was written a while ago and between when I wrote it and when we released it a lot more relevant ideas came up so I want to mention a couple of them. Im going to keep this short and to the point so I can get back to working on actually improving the game instead of talking about it. ;)

Below is a list of things that players can hopefully expect to see as soon as patch 1.0.8.

Mob density 
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players dont feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life. 

Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go. 

AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.

In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards dont use Strength, Demon Hunters dont use Intelligence so lets just remove those as potential random attributes on Orbs and Quivers respectively.
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Saturday, April 8, 2017

Destiny 2 Story Details Hint at Major Changes to Gameplay

Destiny 2 Story Details Hint at Major Changes to Gameplay


After months of rumors and speculation, Bungie finally unveiled the highly-anticipated Destiny 2 through a sharp looking CG trailer. Though no gameplay is shown, the trailer revolves around the story for the game as Zavala and Cayde-6 rally the remaining troops after a devastating Cabal attack on the Tower and Last City. Thanks to some new details, it looks as though players won�t be these all powerful beings right out of the gate this time around.

According to the retail description for Destiny 2, the Cabal leader Ghaul has managed to strip the City�s guardians of their power, forcing many to flee as the city fell. The description goes on to reveal that players will be traveling to other worlds within the solar system to discover weapons and new combat abilities, ultimately reuniting the scattered heroes to confront the Red Legion.


According to Reddit user Tuinybadger, one of the rumored locations players will go to in Destiny 2 is Saturn, where the former Iron Lord Lady Efrideet, had been hiding out with a colony of other Guardians that no longer needed the Traveler�s light. Armed with this information, it�s possible that players may need to learn those techniques while also potentially discovering new skills and abilities through space travel as well.

The weakened Guardian theory also gained traction on Reddit where users discovered Cabal grimoire cards in Destiny that reveal that the group had been investigating ways to stop Ghost resurrection along with methods to suppress Guardian abilities. Going further, the theory is also supported by the initial promotional art for Destiny 2, which not only depicts the Last City on fire, but showing the Traveler, which looks to be in even worse shape than it was in the first game.

Interestingly enough, some fans were initially disappointed that their characters would not be transferring over to the next game. In addition to revealing a weakened state for all Guardians, the trailer also reveals that many Guardians were killed in the invasion, which certainly can be used as the reason that characters cannot transfer over.

Do you think this theory holds water or are you expecting to see a more traditional style gameplay loop? Share your theories with us below in the comments.

Destiny 2 launches on September 8, 2017 for Xbox One, PlayStation 4, and PC.

Source: Destiny Website; Reddit
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