Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts
Tuesday, June 13, 2017
Deus Ex Human Revolution Deviating Gameplay Types Trailer
Deus Ex Human Revolution Deviating Gameplay Types Trailer
Ive been doing a Deus Ex marathon in the hopes that I can finish both Deus Ex and Deus Ex: Invisible War before the 3rd installment in the PC first-person shooter series comes out. The thing I love about the Deus Ex games is their deviating gameplay scheme---each of their levels offer different ways for a player to beat it, whether it be silent takedowns or a full-on guns blazing approach.
Heres a trailer:
"The level design in deus ex human revolution support many different approaches."
This PC FPS game is going to be awesome.
Hopefully, Deus Ex: Human Revolution is going to be the second game I will review. Imbacores taking a new direction; Im going to review modern, retail games too, not just freeware PC games.
For the first of these, see my FEAR 3 review.
Monday, June 5, 2017
Diablo 3 Week 2 gameplay stats
Diablo 3 Week 2 gameplay stats
As part of the announcement of the game design updates in the upcoming Diablo III patch, the D3 team released some interesting gameplay statistics, two weeks after the games release.

Are you one of the 1.9% of players who have unlocked the Inferno difficulty? Or did your female hardcore character die in Act I Normal like 35% of the characters did?
In a long post about the upcoming changes to Diablo 3, Blizzard talked about the patch, the Inferno difficulty, the balancing of skills and the legendary items. They also really released some fun gameplay stats.
- On average players have created 3 characters each
- 80% of characters are between levels 1 and 30
- 1.9% of characters have unlocked Inferno difficulty
- 54% of Hardcore players chose a female character
- The majority of Hardcore deaths (35%) occur in Act I Normal
- The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity) *This means that level 60 characters rarely use the same set of skills
- The most used runes for each class at level 60 are:
- Barbarian
Revenge: Revenge has a 15% chance to become active each time you are hit. Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Best Served Cold: After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds. - Demon Hunter
Smoke Screen: Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
Lingering Fog: Increase the duration of the effect to 3 seconds. - Wizard
Diamond Skin: Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
Mirror Skin: Reflects 50% of damage absorbed back at the attacker. - Monk
Serenity: You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Peaceful Repose: When activated, Serenity heals you for 6202 - 7752 Life. - Witch Doctor
Poison Dart: Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
Numbing Dart: Toxins in the Poison Dart reduce the targets movement speed by 60% for 2 seconds.
- Barbarian
- patch 1.0.2 will come out next week to address service issues
- patch 1.0.3 will contain the first game balance changes, outside of hotfixes
- Player-versus-player (PVP) will come out in patch 1.1. Before that, a Public Test Realm (PTR)will be opened for players to test the PVP arena first.
- the monks Mantra of Conviction - Overawe skill is "too good" for many players but the D3 team says its ok
- D3 team implies that Inferno is too hard. "..we�re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there�s a lot more damage spikiness occurring than feels right, and that�s one major area we�re looking to adjust in patch 1.0.3." (Yes, it is)
- D3 team says "legendary items are not designed to necessarily be the best items in the game". Still, they are planning to rework the legendaries to make them worth the time of players finding them.
- in patch 1.0.3, the item levels (ilvl) of 60+ items will be exposed
Monday, May 8, 2017
Diablo III Reaper of Souls Gameplay Teaser
Diablo III Reaper of Souls Gameplay Teaser
Heres a new gameplay teaser for the upcoming Diablo III expansion, Reaper of Souls.
Saturday, April 8, 2017
Destiny 2 Story Details Hint at Major Changes to Gameplay
Destiny 2 Story Details Hint at Major Changes to Gameplay

After months of rumors and speculation, Bungie finally unveiled the highly-anticipated Destiny 2 through a sharp looking CG trailer. Though no gameplay is shown, the trailer revolves around the story for the game as Zavala and Cayde-6 rally the remaining troops after a devastating Cabal attack on the Tower and Last City. Thanks to some new details, it looks as though players won�t be these all powerful beings right out of the gate this time around.
According to the retail description for Destiny 2, the Cabal leader Ghaul has managed to strip the City�s guardians of their power, forcing many to flee as the city fell. The description goes on to reveal that players will be traveling to other worlds within the solar system to discover weapons and new combat abilities, ultimately reuniting the scattered heroes to confront the Red Legion.

According to Reddit user Tuinybadger, one of the rumored locations players will go to in Destiny 2 is Saturn, where the former Iron Lord Lady Efrideet, had been hiding out with a colony of other Guardians that no longer needed the Traveler�s light. Armed with this information, it�s possible that players may need to learn those techniques while also potentially discovering new skills and abilities through space travel as well.
The weakened Guardian theory also gained traction on Reddit where users discovered Cabal grimoire cards in Destiny that reveal that the group had been investigating ways to stop Ghost resurrection along with methods to suppress Guardian abilities. Going further, the theory is also supported by the initial promotional art for Destiny 2, which not only depicts the Last City on fire, but showing the Traveler, which looks to be in even worse shape than it was in the first game.
Interestingly enough, some fans were initially disappointed that their characters would not be transferring over to the next game. In addition to revealing a weakened state for all Guardians, the trailer also reveals that many Guardians were killed in the invasion, which certainly can be used as the reason that characters cannot transfer over.
Do you think this theory holds water or are you expecting to see a more traditional style gameplay loop? Share your theories with us below in the comments.
Destiny 2 launches on September 8, 2017 for Xbox One, PlayStation 4, and PC.
Source: Destiny Website; Reddit
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