Showing posts with label class. Show all posts
Showing posts with label class. Show all posts
Saturday, July 15, 2017
Difference Between Interface And Abstract Class In JAVA
Difference Between Interface And Abstract Class In JAVA

Sunday, June 11, 2017
Difference Between Interface and Abstract Class
Difference Between Interface and Abstract Class
Interfaces
--contain only abstract methods
--interface cant be inherited from a class
--using interfaces we can achieve multiple inheritance
--doesnt allow accessibility modifiers (Public/Private/Internal)
--cant contain fields, constructors
--is must implementable & its scope is upto any level of its inheritence chain.
Abstract Class
--contain both abstract methods as well as concrete methods
--can extend another class and implement multiple interfaces
--we cant achieve multiple inheritance
--allows accessibility modifiers
--can contain fields, constructors
--class Abstract class is must inheritable & its scope is upto derived class
Wednesday, May 10, 2017
Diablo 3 Class Poll
Diablo 3 Class Poll
Which class have you been enjoying the most so far in patch 2.0 and RoS?
Diablo 3 Patch 1 0 8 Features Increased Mob Density Multi Crafting Class Item Changes AH Tooltips and more
Diablo 3 Patch 1 0 8 Features Increased Mob Density Multi Crafting Class Item Changes AH Tooltips and more
Blizzard tracker: March 5, 2012
Here are some upcoming 1.0.8 features posted by Travis Day at the official forums:
Source
Ok Ive finally caught up on all the responses in every location I could find them! This blog was written a while ago and between when I wrote it and when we released it a lot more relevant ideas came up so I want to mention a couple of them. Im going to keep this short and to the point so I can get back to working on actually improving the game instead of talking about it. ;)
Below is a list of things that players can hopefully expect to see as soon as patch 1.0.8.
Mob density
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players dont feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life.
Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go.
AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.
In addition to the changes we introduce in 1.0.8 we also have longer term plans to address issues that need more attention. I mentioned a lot of these long term plans in the blog and outlined some of our philosophies that will drive the itemization of Diablo forward. One of those ideas that I saw mentioned repeatedly in response to the blog is the fact that class specific items can roll non class appropriate primary stats, we have plans to change this down the road. While random really is at the core of Diablo in so many ways this is certainly one of the areas where it has no potential to benefit players. Wizards dont use Strength, Demon Hunters dont use Intelligence so lets just remove those as potential random attributes on Orbs and Quivers respectively.
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