Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts
Sunday, July 16, 2017
Disgaea 4 A Promise Unforgotten PS3 A return to form Dood!
Disgaea 4 A Promise Unforgotten PS3 A return to form Dood!
Lets do a quick math problem shall we? What do you get when you add 650 hours + 211hrs + 28hrs + 97hrs + 59hrs? You get the embarrassingly large amount of time I have spent playing Disgaea games. Each one of those digits represents the time stamp on of my save files. So if you havent figured it out already, I kinda like these games. And even sadder, those numbers dont include the offshot titles produced by the same company like La Pucelle Tactics, Phantom Brave, Makai Kingdom, Soul Nomad, or Raphsody just to name a few more.
The first entry of this series Disgaea: Hour of Darkness is heralded by its cult following as one of the best tactical RPGs ever released. Boasting incredibly depth, Fun characters, incredible customization, and a tounge in cheek story light that goes from goofy to brilliant in a heartbeat makes it one of the most memorable games Ive ever played. The story will play you about 40 to 60 hours. But if you look at my 650 hour save you can see that I still havent done everything the game has to offer. With different aspects like character reincarnation, tons of hidden levels and bosses, character throwing and Geo panels, the first Disgaea was nothing short of phenomenal. Since its release there have been sequels and offshoot series, but nothing has matched up to the first one. And I can tell you the three reasons why:
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Meet Laharl, Flonne, and Etna. The reasons to play Disgaea |
The story of demons, angels, and humans may be the overall driving point of the story, but the dynamic of these three characters are what make it special. Their tongue and cheek attitude to each other and other characters is hilarious in every chapter almost to the point of being nauseating to the non-anime fan, but if you can stick through it, when the main climax starts to roll up the they show such development as characters to real make you feel for them even if you are getting the good or bad endings (one that is particularly heart wrenching). Both of which are equally satisfying and drive you to play through the game more than once. Which is great because the game lets you keep your characters and levels.
Sadly, because of these three hitting the mark so perfectly it makes it almost impossible to repeat this. So when the 2nd came out, I knew this and took Adell and Rozalin as their own pairing and found them to be just as entertaining in their own interesting dynamic. The 3rd one however really missed the point. The game was fun to play the but the story was just awful. So it was with a little hesitation I jumped into the newest installment of a game I loved so much.
Sadly, because of these three hitting the mark so perfectly it makes it almost impossible to repeat this. So when the 2nd came out, I knew this and took Adell and Rozalin as their own pairing and found them to be just as entertaining in their own interesting dynamic. The 3rd one however really missed the point. The game was fun to play the but the story was just awful. So it was with a little hesitation I jumped into the newest installment of a game I loved so much.
Disgaea 4: A Promise Unforgotten: (PS3)

The game starts off with you controlling Tyrant Valvatorez, a vampire who has lost his powers and relegated to his new role as a Prinny Instructor in Hades with his servant, a Werewolf by the name of Fenrich. (For those who dont know, a prinny is basically the soul of a human trapped in an combustible penguin demon form who is forced to work essentially slave labor to atone of their sins in life in heaven or hell). Val sustains what little power he has left through an obsession with sardines. Fenrich makes multiple efforts to try to make Val drink blood again to regain his powers that make him a tyrant, which Val ardently refuses to keep promise he made years ago. While he is about to reward his graduating class for completing their prinny training before they go on the Netherworld or Celestia, a vortex rips them away to be destroyed and he follows after them to maintain the promise he gave. Here the game begins.
Generally the play style of Disgaea maintains its core roots. The sprites are much better detailed this time through but the game gives you the option to go to the classic sprite style. It uses the same grid tactics system you would see from its previous installments, and after a few tutorials you are pretty much free to go after all the features of the game right from the get go. You start off each chapter in your home base where you can equip your characters, run to the item world, talk to some of the inhabitants, or go to your Cam-Pain headquarters.
The Cam-pain HQ, for those who played 3, is essentially the same as the classroom system. Here is where you can create your new characters and adjust their bonuses. The Senate voting system comes back here as well. For those who havent played Disgaea, you use the senate if you wish to get better equipment for the store, unlock new powerups for your map, raise or lower the difficulty of the levels, unlocked new character classes, open additional levels, and a myriad of other things as well. Many of the same tricks you might have learned in past editions are there as well. Such as a cheap trick to make some extra money. When you use the hospital and they give you and item for healing so much, instead of taking the item right away, back out and check it again. Doing this gives you the chance for a rare version of the item which will have better stats and value if you need to sell it. They did take away the ability to get Legendary items from this as I havent been able to do so.
They went back to the Skills and Evilitiy shop for getting new attacks and abilities. Before in the older versions when you would play, every class as an aptitude for certain weapons. And the more you used them, the more special attacks you would get. I preferred this because it was easier to boost up a character. In this there is a shop you spend the mana you earn from killing baddies to unlock new attacks and level up their strength or attack range, its slower and kinda forces you to keep using the same characters, so if youve built 20 characters some of them are going to ride the bench.
Disgaeas best attribute in the actual play is something that they hold over most tactics games is the ability to make changes to you selections after you make them. Meaning if you line up 3 or 4 people to make an attack on a certain enemy, but then realize youd rather go somewhere else, you can can cancel out those selections as long as you did not execute them aside form a move. Most Disgaea vets use this constantly, as you can move characters towards your healer, have them cast their heal and then undo the moves to put them right back in the fray. The tower throwing and attacks come back as well, with a slew of new tower attacks to use to help level up those lower level characters.
Doing a review for a game like Disgaea is difficult because there are so many different features to talk about that I could go on forever. Now like I said earlier, I came into this installment a little sluggishly because with Disgaea, the story is everything. Three was fun to play but the tale was so uninteresting it really took away from the game. It just didnt have any of the magic that the first two had. For the first few hours of the game, I did get a bit of a chuckle out of some of the scenes but I wasnt rushing to play it. But as I was trudging along in the game, I found Valvatorez to be a very likable character. He sometimes is downright hokey in his heroic banter or sage like advice for the other characters, yet in the very same conversation is so absent minded that he can be manipulated by Fenrich at will. But almost every single bit of banter he has with characters made me laugh through the course of the game with every chapter raising a new question to be answered as you play. And while the overall story branches into a series of different sub paths as every single character seems to have a different motivation, The climax at the end pretty much has me completely gripped that Im ignoring the shit I need to do to try to finish the game to see how it all ties up.
So not every line is gold.... |
Lord Val giving Desco tips on being the Final boss. |
Aint it the truth.... |
I guess what I am saying is that this one brought Disgaea back for me. Even as I write this article with homework sitting on the desk in front of me Im thinking about flipping the game back on to get a little more level grinding to start ubering my characters to shred through playthroughs to see the other endings the game has to offer. If you are a fan of Tactical RPGS, dont mind some anime cliches or pop culture references, or are looking for a story that doesnt take itself too seriously then I would highly recommend Disgaea 4: A Promise Unforgotten.
Which probably doesnt mean much coming from me.
Oh yeah, and Axel still sucks.
Saturday, July 15, 2017
Disgaea D2 PS3 An Unnecessary But Fulfilling Experience
Disgaea D2 PS3 An Unnecessary But Fulfilling Experience
So a little over two years ago I did a review about Disgaea 4. I was very pleased with it and felt it was a return to form after a bit of a falter in the less than stellar Disgaea 3. But in its intro, I talked about what made the first Disgaea game so great, mainly the primary characters. They were everyones favorite and regardless of who came after, fans would piss and moan about how they werent as good as the originals.
The main cast have always poked around other Nippon Ichi titles as bonus characters or side chapters, but otherwise have not really been a part of the main fold. Now, almost ten years after the first Disgaea title Laharl, Etna, and Flonne finally return in a brand new adventure. The question is, can it possibly live up to ten years of expectation?
DISGAEA D2: A BRIGHTER DARKNESS(PS3)

Our story picks up not shortly after the events of the first Disgaea game. Following the canon of the good ending where Laharl opts not to kill Seraph Lamington, and Flonne gets reincarnated as a fallen angel (10 year old spoiler alert). While Laharl has claimed himself to be the undisputed overlord of the Netherworld, there is a great degree of civil unrest about his acquisition of the throne, and ploys and plots to remove him from power.
Specifically from a group of people calling themselves the Krichevskoy Group, an entourage of the the late kings former vassals, who are striving to find a more suitable leader to take the throne, as they feel Laharl isnt nearly mature enough to rule over the Netherworld properly.
The problems are also being compounded by an encroaching infestation of Yuie flowers, which are indigenous to Celestia and cannot grow in the Netherworld. Yet they continue to expand in vast numbers and their presence is starting to affect the Netherworlds atmopshere and thus its demons in strange ways, and causing the civil unrest to exacerbate. Through it all, Laharl is out to solve these issues and prove that he is the undisputed overlord.
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Youll find that NISs ability for cheeky dialog is as sharp as ever. |
So the whole presentation for Disgaea D2 doesnt feel like its been changed very much from the previous incarnations. The sprites are clean and look very good, but they went back to the to the still frame conversations for the major cutscenes. It was kind of a disappointment because despite all the flaws in Mugen Souls, their conversation cutscene animations were the one good idea that game had, and I would have loved to see it implemented here.
The game follows a pretty similar formula to its predecessors: Chapter start, opening cutscene, shop at castle, gatekeeper to new world, 5 or so stages, end chapter, hilarious Etna preview to next chapter. While its a tried and true formula, I would have liked to see the dynamics changed up a little bit. Its been the first time weve seen this cast in like 10 years, shoulda came in with a bang.
There are a couple little subtle changes to the mechanics though. For example, the most brilliant idea was the inclusion of the cheat shop. Basically what this is allows you to make adjustments to the game. Most specifically the difficulty of the monsters. Now grinding has been made simple because you dont need to waste an hour trying to petition the monster council to keep raising the difficulty. Now you can boost it up, grind, bring it back down with easy.
Tower stacking is back in this game and thank god, because there isnt a great number of places to grind for levels. It was exceptionally helpful in bringing the rest of the team up to speed with Laharl, as he will naturally start to out level the rest of the team as you play through the story missions. This also helps with throwing your tower as you can throw at angles instead of in lines.
Another feature that I loved is the ability to promote my existing team without having to transmigrate them. So when I level up my Shogun girl to the point where the new level of her class unlocks, I dont have to transmigrate her to level one or make a whole new character. I can just promote her for 100 mana points. Transmigration is still a good alternative for boosting your characters overall stats, but I didnt devote as much time to this installment than I usually do so promotion was a great option.
Instead of Magi-changing your monster teammates into weapons, you can now mount the monster characters with your humanoids. Im not overly sure how effective this was since my team generally consists of the humanoids. On few occasions I would mount a character onto one of my Nekomatas, but it basically felt like I was giving up an attack so I wouldnt do it all that often. But for those wondering, yes, you can ride prinnies now. And if you look at the video below, you can see with the right grinding it can be pretty powerful.
Sadly, Etna and Flonne dont have their original voice actresses from the original games but theyve had a couple of different ones as the Disgaea franchise has moved along. Thankfully though, Laharl is the same voice we have been getting since the first one, and that is the important voice to have.
I suppose if I had one really big issue with the game, its with the one thing that shouldnt have an issue: The story. Its been almost 10 years since we last go to see these characters in a starring role, so I have to say I feel a bit let down that the story for the most part really hasnt changed at all. Its still Laharl trying to be the overlord, its still Etna dealing with her lost memories, its still Flonne promoting the power of love, and now we have a new Angel Sicily also throwing her name in the hat for the overlord title. While the whole game is brand new, it feels like Ive been here before.
Another thing that kinda bugs me is the aforementioned lack of a grinding spot. Usually in this series, the game always has one level that you can repeatedly play over and over that provides the best possible experience output for leveling up your characters. Either story quests or in the cave or ordeals. In D2 the only spot I really had any success with that is 3-4 (see my video), and there is really no great way to do it aside from tower stacking and just raising the difficulty. Ive heard Cave of ordeals 6 is the best place to grind, but chances are you wont make it there until after you beat the game. Which is fine I guess but a bit of an aggravation.

And this is a another game where Im starting to get annoyed with the shift to DLC content. Dont get me wrong, there is a good degree of unlockables as you play through the game. Thats one of the best parts of this series is that all the characters from previous titles get little cameos in bonus stages of the games, and a good number of them make appearances here.
But even more of them appear as part of DLC content packs. While (I dont think) these are on disc, it now forces me to shill additional money if I want to unlock Priere from La Pucelle Tactics for my Disgaea D2 team. I hate this. Gone are the days where you are rewarded for putting in excessive effort into a title. Now you have to give even more of your hard earned money for these rewards. It sucks (although Ill probably cave there, because I love Priere.)
I didnt think any of the new characters were really all that fantastic either. Sicily brings an interesting charm to the game but with Flonne already there, she is kind of redundant. The Archer is now a named character (who I dont even remember) who you get by completing the story. There is a Demon Hunter named Barbara who you fight a few times, but by the time you get he shes grossly under leveled. After the stellar lineup of characters in Disgaea 4 (except for Emizel of course, he was terrible) the team this time around is just a little disappointing. You still get the big 3 but thats all you really get.
So here is thing, Disgaea suffers from that awkward situation that Portal now suffers through. And thats the fact that the first installment just knocked it so far out of the park, every installment to come out after it just fails to meet the same standards that people have set for it, even when the game is good.
Disgaea 2 was a prime example of this. I thought the Adell and Rozalin team were a good double act. They were funny, they had charm, and their story was fun to go through and had a satisfying conclusion. But because they werent Laharl, Etna, and Flonne people didnt really give them a fair shot. Its a shame because I felt Disagea 2 was really good, but because it wasnt a direct sequel people didnt care for it as much.
But now we have that direct sequel that people have been clamoring for, and it feels like it falls a little short. Dont get me wrong, Disgaea D2 was a lot of fun and I saw it through to the end, and when I have slower gaming moments I will certainly go back to the grind there. But you would think that with a 10 year break between the first game and this one, the story would have a bit more to offer than what we get here. It was a fun experience, it just didnt seem necessary.
And that is pretty much where I stand on my review with this game as a whole. From a completely objective and technical standpoint, Disgaea D2: A Brighter Darkness does exactly what it needs to. Its the right length, has lots of fun extras, brings back that nostalgic charm from the first game, gives you tons of replay value, and gives you another spell with characters from so long ago. But yet on the other hand, it feels like it doesnt really need to exist, and it was released simply because people demanded it.
Disgaea D2: A Brighter Darkness was a good time, and the story did get better as it went on. So I would say that if you are a fan of the series as whole, it was worth the 50 bucks. Youll get a good number of hours out of the game and probably have fun playing it, just dont expect it to capture that same magic the first game had, because that was something special.
The game follows a pretty similar formula to its predecessors: Chapter start, opening cutscene, shop at castle, gatekeeper to new world, 5 or so stages, end chapter, hilarious Etna preview to next chapter. While its a tried and true formula, I would have liked to see the dynamics changed up a little bit. Its been the first time weve seen this cast in like 10 years, shoulda came in with a bang.
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Tried and True, but improvements to this style of storytelling would have been nice. |
Tower stacking is back in this game and thank god, because there isnt a great number of places to grind for levels. It was exceptionally helpful in bringing the rest of the team up to speed with Laharl, as he will naturally start to out level the rest of the team as you play through the story missions. This also helps with throwing your tower as you can throw at angles instead of in lines.
Another feature that I loved is the ability to promote my existing team without having to transmigrate them. So when I level up my Shogun girl to the point where the new level of her class unlocks, I dont have to transmigrate her to level one or make a whole new character. I can just promote her for 100 mana points. Transmigration is still a good alternative for boosting your characters overall stats, but I didnt devote as much time to this installment than I usually do so promotion was a great option.
Instead of Magi-changing your monster teammates into weapons, you can now mount the monster characters with your humanoids. Im not overly sure how effective this was since my team generally consists of the humanoids. On few occasions I would mount a character onto one of my Nekomatas, but it basically felt like I was giving up an attack so I wouldnt do it all that often. But for those wondering, yes, you can ride prinnies now. And if you look at the video below, you can see with the right grinding it can be pretty powerful.
I suppose if I had one really big issue with the game, its with the one thing that shouldnt have an issue: The story. Its been almost 10 years since we last go to see these characters in a starring role, so I have to say I feel a bit let down that the story for the most part really hasnt changed at all. Its still Laharl trying to be the overlord, its still Etna dealing with her lost memories, its still Flonne promoting the power of love, and now we have a new Angel Sicily also throwing her name in the hat for the overlord title. While the whole game is brand new, it feels like Ive been here before.
Another thing that kinda bugs me is the aforementioned lack of a grinding spot. Usually in this series, the game always has one level that you can repeatedly play over and over that provides the best possible experience output for leveling up your characters. Either story quests or in the cave or ordeals. In D2 the only spot I really had any success with that is 3-4 (see my video), and there is really no great way to do it aside from tower stacking and just raising the difficulty. Ive heard Cave of ordeals 6 is the best place to grind, but chances are you wont make it there until after you beat the game. Which is fine I guess but a bit of an aggravation.

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Geo Panels are every bit as frustrating as you will remember them. |
But even more of them appear as part of DLC content packs. While (I dont think) these are on disc, it now forces me to shill additional money if I want to unlock Priere from La Pucelle Tactics for my Disgaea D2 team. I hate this. Gone are the days where you are rewarded for putting in excessive effort into a title. Now you have to give even more of your hard earned money for these rewards. It sucks (although Ill probably cave there, because I love Priere.)
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Please stop nickle and diming me, NIS. Save that shit for EA and Capcom. Just charge me the full 60 for the game and put all the extras in it already. |
So here is thing, Disgaea suffers from that awkward situation that Portal now suffers through. And thats the fact that the first installment just knocked it so far out of the park, every installment to come out after it just fails to meet the same standards that people have set for it, even when the game is good.
![]() |
Its kinda an unspoken rule that the first Prinny my friends and I make will always be named Jerrod. |
Disgaea 2 was a prime example of this. I thought the Adell and Rozalin team were a good double act. They were funny, they had charm, and their story was fun to go through and had a satisfying conclusion. But because they werent Laharl, Etna, and Flonne people didnt really give them a fair shot. Its a shame because I felt Disagea 2 was really good, but because it wasnt a direct sequel people didnt care for it as much.
But now we have that direct sequel that people have been clamoring for, and it feels like it falls a little short. Dont get me wrong, Disgaea D2 was a lot of fun and I saw it through to the end, and when I have slower gaming moments I will certainly go back to the grind there. But you would think that with a 10 year break between the first game and this one, the story would have a bit more to offer than what we get here. It was a fun experience, it just didnt seem necessary.
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The charm is there, and some of the gags are funny. It just felt like we were reminiscing the old jokes we knew instead of hearing new ones. |
Disgaea D2: A Brighter Darkness was a good time, and the story did get better as it went on. So I would say that if you are a fan of the series as whole, it was worth the 50 bucks. Youll get a good number of hours out of the game and probably have fun playing it, just dont expect it to capture that same magic the first game had, because that was something special.
Now if theyd just make a La Pucelle sequel, I can be truly content.
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Wednesday, July 5, 2017
Dijual Vga Biostar GT210 1GB 64Bit DDR3 Mantap RAM PC 1GB DDR2 RAM LEPTOP 1GB DDR3 Karawang Game PS3
Dijual Vga Biostar GT210 1GB 64Bit DDR3 Mantap RAM PC 1GB DDR2 RAM LEPTOP 1GB DDR3 Karawang Game PS3



-VGA Vga Biostar GT210 nVIDIA ->>> 2pcs 600 nego
-RAM PC DDR2 1GB/X2 ->>> 2pcs 140rb
-RAM LEPTOP 1GB/DDR3 samsung ->>> 1pcs 100rb
Garansi 3hari no minus
Minat Contact - Karawang Game PS3
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BBM:5D946437
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ENGINE CLOCK 589MHz
MEMORY CLOCK 1000MHz
MEMORY SIZE 1024MB
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RAMDACs 400MHz
MAX RESOLUTION Digital: 2560 X 1600
VGA: 2048 X 1536
OUTPUT DVI
D-Sub(VGA)
HDMI
PES 2013 set High
PES 2016 set Medium
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MxGp
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Dead island
Age of Empires III Special Editiion colection
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NFS Underground 2
NFS Moswanted black
Burnot ... DLL
Thursday, May 18, 2017
Diablo III On PS3 and PS4 will have exclusive Sony in game items
Diablo III On PS3 and PS4 will have exclusive Sony in game items
According to Sony, Diablo 3 on the PS3 and PS4 will net you exclusive items from Sony titles like Journey, Uncharted and others. Included are items like the Drakes Amulet and will be available when the game launches on consoles. More items will also be made avaialble in the future. Diablo 3 will be released September 3 on the Xbox 360 and PlayStation 3 and will also be available on the PS4.
Sunday, April 16, 2017
Digimon All Star Rumble 2014 for PS3 X360 fast download
Digimon All Star Rumble 2014 for PS3 X360 fast download
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