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Tuesday, June 20, 2017

Diablo 3 2 1 0 Patch Notes

Diablo 3 2 1 0 Patch Notes


PATCH FEATURES

New Feature: Seasons
Please note that the first Diablo III Season will not begin until Friday, August 29. For more information, click here.
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a players non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.
To learn more about Seasons, click here.
New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
To learn more about Greater Rifts, click here.
New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, weve created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we werent quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
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GENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Cooldown Reduction now affects the recharge time of skills with charges
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • The amount of Life per resource spent granted by items has been significantly increased
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
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CLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
    • Barbarian
      • Philosophy
        • The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
        • Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. Weve looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
        • Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
      • Active Skills
        • Bash
          • Weapon damage increased from 215% to 320%
          • Skill Rune - Clobber
            • Has been removed
            • Replaced with: "Frostbite"
              • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
              • Deals Cold damage
          • Skill Rune - Instigation
            • Fury generated increased from 8 to 9
          • Skill Rune - Pulverize
            • Shockwave weapon damage increased from 70% to 100%
          • Skill Rune - Onslaught
            • Has been redesigned
              • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
              • Damage type changed from Physical to Lightning
        • Call of the Ancients
          • Weapon damage increased from 180% to 270%
          • Duration reduced from 30 to 20 seconds
          • Ancients should now more reliably hit moving targets
          • Korlics Furious Charge ability now deals damage to enemies he passes through
          • Mawdawcs Seismic Slam ability now has a small knock up effect instead of the knock back
          • Skill Rune - Ancients Fury
            • Fury gained per hit increased from 3 to 4
          • Skill Rune - Duty to the Clan
            • Has been redesigned
              • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
              • Chilled enemies have a 10% increased chance to be critically hit
            • Damage type changed from Physical to Cold
          • Skill Rune - The Council Rises
            • Weapon damage increased from 360% to 540%
          • Bug Fixes
            • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
            • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
        • Cleave
          • Weapon damage increased from 150% to 200%
          • Fury generated increased from 5 to 6
          • Damage area has been increased from 120 to 180 degrees to more closely match the visual
          • Skill Rune - Broad Sweep
            • Weapon damage increased from 215% to 235%
            • Now hits all enemies around you
          • Skill Rune - Gathering Storm
            • Has been redesigned
              • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
            • Damage type changed from Physical to Cold
        • Earthquake
          • Weapon damage increased from 2600% to 4200%
          • Skill Rune - Cave-In
            • Damage type changed from Fire to Physical
          • Skill Rune - Giants Stride
            • Secondary tremor weapon damage increased from 160% to 200%
          • Skill Rune - Molten Fury
            • Weapon damage increased from 4500% to 5100%
        • Frenzy
          • Weapon damage increased from 155% to 220%
          • Skill Rune - Berserk
            • Damage type changed from Physical to Cold
          • Skill Rune - Sidearm
            • Weapon damage increased from 130% to 300%
        • Furious Charge
          • Weapon damage increased from 360% to 600%
          • Maximum charge distance increased from 35 to 60 yards
          • Radius of final damage cone increased from 15 to 20 yards
          • Furious Charge should now more reliably move around obstacles and corners
          • The travel speed has been significantly increased
          • The ending animation time has been significantly reduced and will now scale down with your attack speed
          • No longer alternates between using main hand and off-hand weapons
          • Skill Rune - Battering Ram
            • Weapon damage increased from 760% to 1050%
          • Skill Rune - Bull Rush
            • The stun has been replaced with a freeze
            • Damage type changed from Physical to Cold
            • Has been renamed "Cold Rush"
          • Skill Rune - Dreadnought
            • Damage type changed from Physical to Lightning
        • Ignore Pain
          • Now grants immunity to all crowd control effects while active
          • Skill Rune - Bravado
            • Has been redesigned
              • Now increases your run speed by 40% and knocks back enemies as you run
          • Skill Rune - Contempt for Weakness
            • Has been redesigned
              • Now instantly heals you for 35% of your maximum Life
          • Skill Rune - Ignorance is Bliss
            • Has been redesigned
              • Life per Fury spent increased from 4126 to 5364
        • Rend

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